Fantastic app (with a few bugs left)
This is what SimCity should have been. Fantastic city builder good for a few minutes or a few hours. I like the leveling system which keeps you from getting ahead of yourself and gives you specific goals to work toward. And _NO_ IAP! Thank you so much for an honest, premium game! Lots of little touches to keep it from being a mere clone with a quirky sense of humor. There’s even a sandbox mode. Hard to believe this game comes from a one-man studio.
At launch there are still a few problems. The graphics are a bit soft as you zoom in, even at highest settings. Not so much as to be a bother, but you notice it. I’ve had two crashes but no data loss, so not a big deal. Have had an issue with power plants not plugging into the grid properly when incorporating highways into my city design (you still need normal roads, but the game doesn’t always register the connection even then.)
This dev has been actively engaged with his user base, so I feel certain these very minor bumps will get ironed out. Don’t let it worry you — this game is worth way more than the asking price. If you like city builders (and old school SimCity in particular) then you need to own this game.
The game is almost incredible
By Silver truck1
This game is super fun, it’s the best city builder out there. The only problem is that I feel like there should be more assets, like more power plant options, more special buildings, and just alternate forms of transportation. An underground subway would be awesome. Another thing is that the game starts to run slow really quickly, it would be nice if it could be more optimized, this is coming from an iPhone X user, so hardware shouldn’t be the issue (Although I noticed that once my phone heated up the game played much worse, and when I played the same, very populated city later, once my phone cooled down, performance was back to normal, I think the X might just thermal throttle). The first problem I noticed was that even with the textures set to ultra things still looked fuzzy and blurry, especially the pictures of the people when they talk for a mission. Other than more unique game elements, a need for better optimization, and blurry textures this game is fantastic and you should definitely buy it. It’s my all time favorite iOS game even given the fact that it’s 5$ and there are a few aspects which can be improved upon.
NO MICRO TRANSACTIONS? Take notes EA.
After Sim City was completely sabotaged and destroyed by EA, and the original non micro transaction version of Sim City was pulled from the mobile market, we desperately needed a classic city builder that went back to its roots. A sim that wasn’t about having to wait for cool downs, or having to pay to get building materials... we wanted a game that was about city management, rather then micro transactions. Not only is this a fantastic city building game, the design, UI, building mechanics are all well made and very well thought out. You can tell this was made from the heart of its developers. Something that EA doesn’t care about. I honestly didn’t hesitate to purchase this game when I saw the review online. I will always give my money to game studios that care about what they do and want to make a great game, designing it around fun and functionality, rather then a greedy corporation that specifically designs its game mechanicals to get the most money from you.
I have not and never will again give EA another cent of my money. Take notes EA.
I just want to thank the developers for giving gamers what they really want. We notice.
Well worth the price! It just needs more space for expansion
The developers of this game did it right. Instead of the typical cash-grab model that the "free" city-building sim games use, this game relies on the straightforward practice of charging you upfront for the game, but then they never hassle you again for money. No in-game IAPs (no paid currencies, no paid speed-up options…nothing). The game itself is really fun and they’ve tried to differentiate it from the other city-building sims. You can really play however you want, but they give you quests to work on if you want to pursue more objectives instead of working in a sandbox. No matter how you play it, I think you’ll find it to be a lot of fun.
The only thing that I find to be limiting about the game is that there isn’t a whole lot of space for expansion. I hope they give us more room to work with in future updates, but even as it is, there is enough space to build a decent-sized city. Aside from the limits to city expansion, I have found that there is plenty of content to the game. This game is well worth the price if you’re a SimCity fan.
A City Builder that Respects the Player
A fantastic bite-sized Cities: Skylines scaled down just enough to be fun on mobile without losing too much. It’s quick to start, making it nice to play if you’ve got a couple of spare minutes here and there and not overly simple for if you want to play for a longer period of time. It’s incredibly refreshing to see not one single ad or IAP. So many city builders have a premium currency and/or mandatory extended wait times for buildings to finish that it makes you feel like you’re playing the game on a schedule built by the developer. It’s good to see a city builder throw away the Sim City mold and let the player do as they will on their time and not beg them to connect to Facebook while they’re at it. There are some things that could be fine-tuned, like making it so buildings orient to face the roads but those are incredibly minor flaws. I’m hoping to see new additions to the game or possible challenges to keep things fresh, but as a whole the game is beautiful and absolutely worth the price.
Hey EA, take some notes!
PocketCity is a fantastic game.
I must give the developers props for not going the freemium route, because that would have destroyed a beautiful game.
The game reminds me a lot of the early Sim City games, but with a lot more optimized changes for the better.
The game is entirely played in portrait mode, which I found to be a super convenient option. No need to flip my phone around, just casual gameplay.
Some big differences between PocketCity and SimCity that I’ve noticed so far:
+As long as your buildings are connected to a road, they will be supplied with electricity AND water. So no more need for a sewage system or power lines.
+ Zones undergo construction immediately and dynamically take up space depending on how big the block is.
+ Buildings are unlocked via leveling up your city and completing quests.
PocketCity is a breath of fresh air in a mobile market saturated with disgusting freemium garbage. Perhaps one of PocketCity’s best features is the sandbox mode, allowing players complete freedom over their currency and creativity. I’m eager to see how players will use their freedoms to evolve their little pocket cities into amazing and creative utopias!
Thank you, developers for a truly wonderful premium experience. I will be recommending this game to all my friends and family, possibly even gifting it to them.
I recommend this game for anyone looking for a truly premium city building experience that celebrates creativity!
Great Game - Needs a couple additions and then it will be perfect
This is fantastic game, easy to play, and entertaining. I highly recommend it. The only reason I give it four stars is cause it does need a couple, hopefully easy, improvements. The expert level is next to impossible because it there is not enough city management information to make small changes. There is a counter for how many houses there are available, but no counter for jobs. So, if your city is lacking jobs, you don’t know how many commercial or how many industrial locations to add. It is easy to over add and then hemmorage money in zone maintenance costs. Likewise, there is no information on the cost of zone management per zone, nor any information on how much the police, fire, or leasure services cost. Without this information small changes in the hard or expert levels really throw off the decision making process. Add this information and I will give the game six stars if I could.
Great city builder! But....
By daemonium venator
The game is creat, runs smooth and under the right settings it’s even easy on your battery! This game gets a lot right but is lacking in overall depth, you build and you can upgrade but your city will always reach the inevitable “ map is covered in constructs “ where there’s no more room for growth and that’s it. If the maps where bigger and you could make different cities ( having condos for housing when your trying to do a country town really ruins the mood for me ) but it offers exactly what it promises for a simple city builder and as it is you could loose hours of your life trying to make a perfect city....just I want to loose hundreds of hours building entire counties with more options for what’s already in the game. ( do you want a sprawling mega city like Dubai in overwatch? Or have your city nuclear fallout themed? This game is a blank canvas full with potential, capitalize on it! )
Good game, easily fixed
By *generic nickname*
This is a really good game. Honestly worth the 5 bucks, in my opinion. I really like how instead of a sim city city builder, it has more classic elements, like zoning, and a sudo-budgeting system. The problem is that this game seems almost TOO simplistic. For 5 dollars, it seems we don’t get enough.
Some suggestions I’ve thought up of by just playing:
1. Power line/Water pipes
It would be so nice to build one or two water towers and supply your water via water pipes, instead of having to sacrifice one zone space so that water reaches farther in your city.
2. High/low density zoning
I know you can already upgrade zones, but it would be better to plan it out in more detail, and it would be more realistic
3. More space
I feel that the space given, while sufficient in the beginning, really runs out making it super hard to level up later in the game. Another thing that ties into this is choosing a starting space. It seems odd, but imagine how much easier it would be if while selecting a city block, you could choose where to start your city, instead of having to skip it because the plot given was in a corner surrounded by mountains
That’s really it that I could think of, but my point is this Is a really good game, but with a few quality of life changes, this could be a great game, maybe even exceptional
Very nice game that I hope gets even better
This really is such a relief for mobile games in the genre. It’s surprisingly engaging, satisfying, and sometimes challenging. I’m so happy to pay a few bucks, because you get great content without the ridiculous hassle of advertising. I quite frankly don’t have complaints just some hopes for the app. I really really would love to see just further growth. More upgrading of areas (higher and varied buildings) more landmarks and sites, maybe a bigger map, and higher resolution. But that’s just the ideal version of the game, it’s wonderful as is! The dev has done a great job. Also I built an entire city filling the map, then got the mission to find the busker, where the heck is that fool?? Haha. Anyway, keep up the good work, hope that things continue to improve!