Nice, fun, colorful.....but. As others said.....
This is a nice sequel to gardenscapes. I'm on level 1600+ wherever they just loaded to( maybe new levels will come quicker now that this is launched)
I spend some money on the games I like to let the developers know it's good but the ratio of winnings to cost of these two games is outstandingly out of balance. I think if the wins were X's 100 (re:100 coins for every one coin we get now) it would still make playrix money as we would feel somewhat rewarded and they would lose less potential long term customers. Now the rewards are just an insult. I have spent more money on gardenscapes than any other game in my life-even when you had to pay big bucks to Babbages and game stop fir computer games years ago. I will finish the rebuild levels in gardenscapes but not get so involved ever again.
I would forever play this game if it were a little more evenly balanced with rewards
It's so amazing what people will say about playing these games when no one can actually see what they do. Like I win fast and never spend money etc. these levels are made so you MUST spend to advance. Do they think the developers will like them better or something fir their falsehoods. It's truly funny. I play a lot and I play well but I have to use bonuses in many levels.
Listen to us playrix....would you like to accumulate a long time fortune or be a quick flash of cash and done?
Like other players, I really enjoy the game. However, there is a huge disparity between the coins and stars you win and the coins and stars you have to spend. For example, stars are used to complete tasks. BUT, you only get ONE star per level you beat and tasks like fixing a fountain can cost up to a DOZEN stars to complete, so it takes forever to move forward in the game. And some of the tasks are just stupid. Calling someone is 1 star, having them come look at the problem is another, then fixing the issue can be 6 more, but then something goes wrong and you have to complete another task before you can finish the first one! As far as coins go, you win 50 per regular level and 100 per hard level you beat, with each leftover move, bomb, rocket and airplane giving you one to two extra coins. Now, if you need one or two extra moves to win a level, it will cost you 900 coins for five moves. That’s 180 coins per move. If you win in two moves, you’ll get 3-6 coins back on the unused moves that you just paid 540 coins for. You can’t get much more unfair than that! They also have lots of “Groundhog Day” levels that you’ll either have to play until you just want to delete the game altogether, you’ll eventually have things hit just perfectly so you win or you give up and spend real cash on coin packs. Playrix has great games but they need to get more player friendly and less money hungry or they’ll go the way of YoVille and lots of other great game developers.
I really enjoy playing this game. It has a lot of fun aspects to it. There are just a few reasons I didn’t give it five stars. First, it frequently feels like using power ups is a waste. Whenever I choose to use one, it almost always seems like they have set the game up against me. I usually play a level several times before deciding to use a power up, and it seems like more often than not, when I do use a power up, they choose to place the power up on the game board in some of the most inconvenient, useless spots. Second, combo moves don’t work like I think they should. Whenever I set up a move that has a chain reaction of multiple moves, the moves don’t effect obstacles next to them more than once. For example, if I have a chain reaction of even just two that are created against a box that takes more than one move to remove, only the first move effects the box, rather than both of them. (That is kind of hard to explain without showing an example...). Third, the rewards you get for playing each day reset every seven days instead of just accumulating and getting better. Fourth, it costs way too many coins for things (adding extra moves at the end of a level, power ups, etc.) in comparison to how many they give you for completing levels. It really is a fun game, and I definitely don’t expect every level to be easy to win, those are just a few of the complaints I have.
Fun but way too costly
This is a very enjoyable game. I’ve only been playing a few weeks, but I am in awe at the audacity of the developers expectations of the gamers to obviously spend real money to advance in the game at a reasonable rate of time. At first the levels were fairly easy to beat so it hooked me in immediately. I love the monologue with the characters, it really is entertaining and I look forward to the next task each time. However, as you get higher in the levels, the harder they get and your lucky if you beat them the first try. Yes, you have boosters, but you can run out of them before you know it, then you end up replaying the hard levels over and over and over again...UNLESS you want to fork over 900 coins for 5 extra moves which you still might not finish in, and if you’re fed up with playing it humpteen thousand times and want to get it over with you fork over 1200 coins for 5 more moves and believe it or not the next five moves cost 2000 coins, and so on and so forth!! Ridiculous!! In order for you to have those coins in your bank to begin with you have to EARN them from beating levels...at 50 to 60 a pop per level. Does this compute people??? Ratio problems much?? Otherwise you have to BUY coins...yes, spend real cash dollars to play to advance in the game. COME ON!!! I REALLY like this game and would Iove to continue playing it, but unless you change this crazy one sided coin issue this girl is gonna have to say adios. It’s a sad shame too.
Fun, but you reach a point of diminishing returns
I actually really enjoy this game, but I find myself more and frustrated as I’ve gotten to the 500+ levels. I would occasionally spend some actually money to get some extra turns or boosts, but you get to a point where you can buy extra lives and use up all your boosters and you’re still stuck on the same level until you essentially get lucky with how the pieces fall and end up with enough bombs/rockets/etc to finally beat the level. I’ve found this to be especially true at 600+, with every level feeling like a “hard level” in that you don’t benefit from playing the level a few times, losing but getting to know the dynamics of that particular level and getting closer to winning each go around; it literally feels like it takes dumb luck to win. I don’t spend money on this game anymore because the extra 5 lives don’t feel worth it when you’re just going to lose over and over - might as well wait until the lives have replenished and not spend money only to be frustrated. Also, I was excited when they started the little side game like in gardenscapes, but it has been far far too difficult to even bother. This week’s first couple levels make much more sense as far as difficulty level for the first two levels of a side game, but then you can hit a wall at three with no chance of completing all eight levels without having to spend money; pretty disappointing.
I really enjoy trying to beat each level on Homescapes because they all have different goals to meet and different layouts. And then as you progress through they introduce new items which makes it more fun and interesting as well! It’s also really satisfying to see the storyline progress and to improve the house and see things look nicer and nicer as I earn and use stars. In the past the only “problem” I experienced was that sometimes I would get stuck on a level for a long time with no tools/boosters to help me out and the only way to earn coins without beating levels was by watching videos.. but you could only watch them like twice a day for a small amount of coins in return.. needless to say it took a long time to earn enough coins to “buy” tools so that I could even have a chance at beating some of the hard levels. However, they have introduced two side “stories” (and soon it seems there will be more) that allow/help you to be able to earn coins and extra tools and bonuses a lot faster!! So now I have no problems whatsoever with the game, even if every once in a while it does still take me a little longer to beat a particularly difficult level, because I feel that they’ve made it easier for me to succeed and progress through the game. Props to Playrix. It’s my favorite game!
I like it, but....
By Adelaine Celest
I really like the game, it’s fun and entertaining. Totally one of my favorite games right now. I was tired of all my games, but when I saw an add on this game, I downloaded it and wow....No bad opinions, but the only thing is that I really don’t like when games have lives and you have to wait certain amount of time to get lives.
For example I was playing the game, but I couldn’t pass a level, I spent all my lives and had to wait 20 minutes to play it again, but since it was a hard level I just kept spending my lives without passing this level. And there is an option that you can buy some moves for certain amount of money, but I didn’t had that money so I was stuck in that level for a long time....
Another thing I don’t like are the stars and the coins. Stars are used to complete tasks, but sometimes they just ask for to much, and when you complete a level you only get 1 star.... Also the coins, so every time you win a level they only give you 50 coins, which is nothing honestly. Sometimes you get extra from the bombs and all that stuff. You can also buy 5 moves which are 900 coins, I mean come on. Sometimes you get stuck on a level and you can’t buy moves.... because you don’t have enough money, and if you win they just give you 50 coins...
I hope they take this is consideration since I saw many reviews with the same argument
Rewards aren’t sufficient
I have played many, and I mean MANY, games such as this one in my lifetime. I find them to be fun and even addicting. Although the concept of the game is great, and I’ve only been playing for a short while, something needs to be improved with the coin/lives system. Getting around 50 coins per mini-game, which can take multiple lives to complete, isn’t sufficient enough. In order to buy a life, 900 coins, you would have to play around 18 rounds just to get enough coins for ONE life. I do not pay money on games, never have never will, but it’s so frustrating that you may have one move left and instead of paying real cash, not in game coins, you have to wait for a life to replenish just to try and fail at the level again. Each round can take 10+ lives to complete, and it takes quite awhile for the lives to replenish. There should be some kind of reward opportunity other than completing a day, especially because you need to play the mini-games to get stars, in order to complete tasks, to complete the day. That’s a lot of tasks to do with not a lot of lives/coin rewards!!! If there were events where you can play other mini-games to gain rewards/treasures I think it would be more efficient. I also think 28 minutes is a long time to wait for one single life. I don’t want to give up on this game with not a lot of time put into it already, but if there is no improvement, I might have to.
I'm giving this game 3/5 stars for a few reasons. I thoroughly enjoy the puzzle aspect itself, more so than competing puzzle games. The animations are smoother, the power ups are well thought out and exciting to use, and the puzzles are fun. I'm docking points though, because the storylines are infuriating to deal with. What roped me in to downloading this game was the home decor aspect. As a huge fan of interior design, this seemed like the perfect game for me. I got to play fun levels, but also simultaneously get to decorate a home. However, after spending months on this game, and completing 240 levels, I've only just now unlocked the 3rd room. If you can even call it that. It goes living room, kitchen, and then garden? Why!? There are TONS of rooms in this house, and after TWO HUNDRED AND FOURTY levels, I'm decorating a garden while so much of the house is untouched. Don't even get me started on the baking storyline. 6 stars just to bake the cake base. Another 3 to bake the house cake. Another 3 to frost it. Another 3 to put it together. Then 2 to drive it to the studio. Then 2 to celebrate the win. Then another 2 to open a present for winning... it doesn't stop! I didn't download the game to bake a cake. I downloaded it to furnish a house! Stop with that nonsense. It took WEEKS to get through that ridiculous storyline. I hope the developers listen to this criticism, because it's really really turning me off to an otherwise fantastic game.
Letting players know
I wrote the same thing on Gardenscapes to let players know..
I'm letting all of you know that think you have to pay to beat a level is not true. Yes you can pay for the coins and stuff if you want. But it's just a matter of trial and error. I'm on level 289 and have not spent a dime of real money. I only use the coins I earn and the prizes I win with the calendar and events, sometimes it doesn't work out and I don't beat it but it doesn't mean I have to pay to win, I spent weeks on a level before keep trying don't give up and when you finally get a good set up the satisfaction is greater when you win. I love this game with the storyline it brings. I love trying to guess the new area when the other is complete. Same thing goes for Gardenscapes both are amazing.(and I'm on level 559 without spending money)
Both games for all levels trial and error. Don't give up don't get frustrated. Support the developers by keeping the games. You can buy the sales offer. But just because you can't beat a level in a certain amount of days or weeks doesn't mean it's set up to where you have to pay to win. All levels in all games are made to be beaten without pay or upgrades. Paying to help doesn't mean you'll beat the level then. So don't get mad at the developers.